
SwiftyEventBus
SwiftyEventBus is a publish/subscribe event bus for iOS and Swift.
- simplifies the communication between components
- make your code simple and elegant
Usage
SwiftyEventBus
is very easy to use, you just need 3 steps:
1.Define
The stuff that you want to delivery need implement EventPresentable
Protocol, most of foundation type already implemented, such as Int
, Float
, String
, etc…
If you have custom type, then you should make it confirm EventPresentable
Protocol.
2.Register
You can register in anywhere, it will always observe until the EventSubscription
object been released.
class DemoViewController: UIViewController {
var ob: EventSubscription<String>!
override func viewDidLoad() {
super.viewDidLoad()
ob = EventBus.`default`.register { (x: String) in
print(x)
}
}
}
3.Post
Finally, you just need to post any type that implement EventPresentable
.
EventBus.default.post("Foo")
Advance
Safe Post
Sometime, you maybe post a message that no one obseving, this is unsafety behaviour, then you can use this:
EventBus.default.safePost("Foo")
If there is no observer subscribe this kind of message, EventBus.default.safePost("Foo")
will raise EventBusPostError.useless
Exception, you can catch it and handle this.
/// handle EventBusPostError excetion
do {
try EventBus.default.safePost("foo")
} catch {
// do something
}
Rx-Extension
if you project using RxSwift
, maybe you need this to bridge SwiftyEventBus
to Rx
.
pod 'SwiftyEventBus/Rx'
after that, you can use SwiftyEventBus
in RxSwift
world.🎉
var bag: DisposeBag? = DisposeBag()
EventBus.default.rx.register(String.self)
.subscribe(onNext: { (x) in
print(x) /// "foo"
})
.disposed(by: bag!)
EventBus.default.post("foo")
Example
To run the example project, clone the repo, and run pod install
from the Example directory first.
Installation
SwiftyEventBus is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'SwiftyEventBus'
Author
Maru-zhang, maru-zhang@foxmail.com
License
SwiftyEventBus is available under the MIT license. See the LICENSE file for more info.